Large City: Tḩaẃ Thú̄ē Ni̋ēkēä

Tḩaẃ Thú̄ē Ni̋ēkēä

Tḩaẃ Thú̄ē Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceSeóvmbaw̄ä Provence
RegionVaha Du̽yâya Heath
Founded996
Community LeaderLord Béō Rē̌shī 'Pumpkin Kira' Sé̄kidī Ma̋ń̄ Mp̪voī Yoú̄ Ga̋ch
Area58 km2 (23 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation5156 m (16916 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population13869
Population Density239 people per km2 (603 people per mi2)
Town AuraEnchantment
Naming
Native nameTḩaẃ Thú̄ē Ni̋ēkēä
Pronunciation/θɒ́/ /ðúːæ/
Direct Translation[crazy; insane; silly] [mood; attitude]
Translation[Not Yet Translated]

Tḩaẃ Thú̄ē Ni̋ēkēä (/θɒ́/ /ðúːæ/ [crazy; insane; silly] [mood; attitude]) is a subtropical Large City located in the Seóvmbaw̄ä Provence of the Hobben.

The name Tḩaẃ Thú̄ē Ni̋ēkēä is derived from the Goblin language, as Tḩaẃ Thú̄ē Ni̋ēkēä was founded by Bloodhaze Mosquito Swarm Bore Worms Giant Mining Beetles, who was culturaly Goblin.

Climate

Tḩaẃ Thú̄ē Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 13°C (55°F). Tḩaẃ Thú̄ē Ni̋ēkēä receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Tḩaẃ Thú̄ē Ni̋ēkēä covers an area of nearly 58 km2 (23 mi2), and an average elevation of 5156 m (16916 ft) above sea level.

Overview

Tḩaẃ Thú̄ē Ni̋ēkēä was founded durring the late 11th century, by Bloodhaze Mosquito Swarm Bore Worms Giant Mining Beetles. The establishment of Tḩaẃ Thú̄ē Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Tḩaẃ Thú̄ē Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Tḩaẃ Thú̄ē Ni̋ēkēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Tḩaẃ Thú̄ē Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tḩaẃ Thú̄ē Ni̋ēkēä is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Tḩaẃ Thú̄ē Ni̋ēkēä, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Tḩaẃ Thú̄ē Ni̋ēkēä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Tḩaẃ Thú̄ē Ni̋ēkēä’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Tḩaẃ Thú̄ē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tḩaẃ Thú̄ē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tḩaẃ Thú̄ē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tḩaẃ Thú̄ē Ni̋ēkēä's parks.

Tḩaẃ Thú̄ē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tḩaẃ Thú̄ē Ni̋ēkēä.

Tḩaẃ Thú̄ē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩaẃ Thú̄ē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tḩaẃ Thú̄ē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Tḩaẃ Thú̄ē Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Tḩaẃ Thú̄ē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tḩaẃ Thú̄ē Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Tḩaẃ Thú̄ē Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tḩaẃ Thú̄ē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tḩaẃ Thú̄ē Ni̋ēkēä's natural decorations nor waterways.

Tḩaẃ Thú̄ē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tḩaẃ Thú̄ē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tḩaẃ Thú̄ē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Tḩaẃ Thú̄ē Ni̋ēkēä. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Tḩaẃ Thú̄ē Ni̋ēkēä a notably resourceful and hearty people.

Tḩaẃ Thú̄ē Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Tḩaẃ Thú̄ē Ni̋ēkēä rainbows form quite often above the Large City.

The Mole near Tḩaẃ Thú̄ē Ni̋ēkēä are known to be quite timid.

Tḩaẃ Thú̄ē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Truename Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 39
  • Farm Laborer: 72
  • Hunters: 47
  • Milk Maids: 34
  • Ranchers: 18
  • Ranch Hands: 36
  • Shepherds: 33
    • Farmland: 56169 m2
    • Cattle and Similar Creatures: 3467
    • Poultry: 41607
    • Swine: 2773
    • Sheep: 138
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1386

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 32
  • Bookbinders: 18
  • Buckle-makers: 18
  • Cabinetmakers: 33
  • Candlemakers: 44
  • Carpenters: 44
  • Clothmakers: 37
  • Coach and Harness Makers: 14
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 28
  • Farrier: 120
  • Furriers: 8
  • Glassworkers: 46
  • Gunsmiths: 28
  • Harness-Makers: 13
  • Hatters: 27
  • Hosiery Workers: 10
  • Jewelers: 15
  • Leatherwrights: 35
  • Locksmiths: 14
  • Matchstick makers: 22
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 21
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 13
  • Saddlers: 26
  • Scabbardmakers: 29
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 52
  • Tailors: 95
  • Tanners: 17
  • Upholsterers: 20
  • Watchmakers: 18
  • Weavers: 43
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 17
  • Booksellers: 23
  • Butchers: 39
  • Chandlers: 33
  • Chicken Butchers: 37
  • Entrepreneurs: 14
  • Fine Clothiers: 36
  • Fishmongers: 35
  • Florists: 8
  • Potion Sellers: 25
  • Resellers: 60
  • Spice Merchants: 18
  • Wine-sellers: 27
  • Wheelwright: 21
  • Woodsellers: 13

Service workers

  • Bakers: 63
  • Barbers: 52
  • Coachmen: 21
  • Cooks: 51
  • Doctors: 31
  • Gamekeepers: 21
  • Grooms: 11
  • Hairdressers: 53
  • Healers: 40
  • Housekeepers: 43
  • Housemaids: 60
  • House Stewards: 40
  • Inns: 13
  • Laundry maids: 24
  • Maidservants: 44
  • Nursery Maids: 27
  • Pastrycooks: 42
  • Restaurateur: 57
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 32
  • Long Haul Couriers: 30
  • Dockyard Workers: 29
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 39
  • Millers: 31
  • Miners: 31
  • Oilmen and Polishers: 20
  • Postmen: 30
  • Pure Finder: 17
  • Skinners: 40
  • Sugar Refiners: 7
  • Tosher: 21
  • Warehousemen: 44
  • Watercarriers: 29
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 27
  • Dentists: 13
  • Educators: 39
  • Engineers: 20
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 18
  • Civil Clerks: 31
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 16
  • Kami Clerk: 29
  • Landlords: 26
  • Lawyers: 17
  • Legend Keepers: 23
  • Militia Officers: 154
  • Monks, Monastic: 42
  • Monks, Civic: 40
  • Historian, Oral: 32
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 30
  • Priests: 51
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 21
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 56
  • Military Officers: 53

Cottage Industries

  • Brewers: 42
  • Comfort Services: 63
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 49
  • Needleworkers: 51
  • Potters: 23
  • Preserve Makers: 40
  • Quilters: 18
  • Seamsters: 72
  • Spinners: 43
  • Tinker: 15
  • Weaver: 37

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 16
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 15
  • Inlayers: 13
  • Musicians: 39
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 53
  • Writers: 46

Produce Industries

  • Butter Churners: 46
  • Canners: 38
  • Cheesmakers: 43
  • Ice Merchants: 6
  • Millers: 26
  • Picklers: 21
  • Smokers: 18
  • Stockmakers: 15
  • Tobacconists: 22
  • Tallowmakers: 32

5235 of Tḩaẃ Thú̄ē Ni̋ēkēä's population work within a Foundational Occupation.

7802 of Tḩaẃ Thú̄ē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 832 (6%) are noncontributers.

Points of Interest

Tḩaẃ Thú̄ē Ni̋ēkēä is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a belt of Mysticism, an a belt imbued with great amounts of Mysticism energies was created in Tḩaẃ Thú̄ē Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History